This post is a continuation of the work at Baccarat system design .
The following method will require the observations:
1. As much as adding/removing only a single card here or there in the shoe can, and often does dramatically change the P-B sequence to follow... there's also a stubborn tendency for it to eventually return to the original sequence, usually well w/i about ten games (or about half of a 52-card deck).
2. The shoe which is dealt is really only one of the 416 "cut" possibilities after the shuffle. And, for a number of mostly-esoteric reasons not included here, it would be a mistake to ignore the other 415... instead of working with the deck as a whole, wrapped in an "uncut" circle.
Therefore, after the 8-deck shoe has been "cut", ie, disturbed as in #1 above, we could then reasonably begin to expect its (stable) core of outcomes sometime after say the 5th game. To determine the core-outcomes before then would require dealing-out and following the outcomes past the shoe's end, to the beginning (again).
Re-emphasizing, the core-outcomes are the ones which will eventually be "found out" after a number of games in the "wrap" after any given "cut". It's simply a different way to at least presume to compare a shoe through a shuffle. In fact, given all the aspects of the game of baccarat which are constantly evening out, perhaps even a way to compare one shoe to another, regardless of "blue deck, or red deck"... and perhaps the constant to which "galo" was reaching (in all shoes). And the important question here is, "Could such a core usably "survive" the shuffler; or yield some basic, intrinsic patterns to all the shoes?"
The simplest manner of employing the above observations and conjectures would seem to be to: chart the outcomes of the "blue deck", omitting the first 5 to 10 boxes, but allowing for 85; and then best "matching up" the first 5 to 10 (core) outcomes from the next "blue deck" with a part of the P-B sequence from before; then follow that past the 85th box to fill in the first 5 to 10 core-outcomes; and lastly, repeat the process to get a better and better fit for that shoe's core (, it such exists through a shuffler).
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One more thing while i'm at it, any method (or means to that) which works for most of us is a good one. I, myself, have always been very-amenable to any "foreign" suggestions, etc, at least until those were conclusively shown to be of no import... or became "farces" of themselves. (This board isn't "Ellis' way or no way".)
Thanks for your way of expressing my thoughts about the remaining-cards effect on the next game (, after those "LHCrdDltAmnt" games). The cards removed in producing those 4/5/6 -card outcomes just don't change much... though i thought the tiny changes in ayuinca's computer-simulations above should've all gone the other ways.
Just goes to show how a little though can often accomplish a lot... perhaps even beyond the scope of ayuinca's above; or below, by applying some random-walk theory to those results.



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not a lot of interest!!!
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