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Thread: Charles Guetting Progression Applied to Baccarat

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    JohnBanco is offline BaccaratForums Member
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    Default Charles Guetting Progression Applied to Baccarat

    I had this saved in a text file, hope it helps someone out.

    This is the Charles Guetting progression applied to Baccarat.


    Charles Guetting was a French mathematician who apparently got rich at Monte Carlo years ago using this.

    Well...we haven't gotten rich using it but have not done too badly either.

    And since we started using it we have kissed Martingale, Labouchere and D'Alembert goodbye.

    Being a REAL mathematician, Guetting did his sums and concluded that if we're going to increment progressively, first we have to get some fire under our ass, and then keep burning. But if the fire goes out, we've got enough wood to stay warm.

    Here's how it works.

    First off, digest the following table and then forget it:

    First Level = 1 unit
    Second Level = 1.5 / 2 / 3 units
    Third Level = 4 / 6 / 8 units
    Fourth Level = 10 / 15 / 20 units

    This was Guetting' s original master plan.

    But what is 1.5 of a unit? Good question and you must have taken Greek literature at college if you're asking.

    Ok, say you have beans and don't want to cut any in half...how do you get 1.5 of any value of beans ?

    You start with 2 beans and make that your 1 unit value so 1.5 of 2 beans (one and a half of two) is three beans. Got it ?

    Basically we've doubled Guetting's original table values above to get playable and understandable numbers for us simple folk.

    To simplify your calculator finger work, here's the resulting table in the logical uncut bean units:

    First level = 2 units
    Second level = 3 / 4 / 6 units
    Third level = 8 / 12 / 16 units
    Fourth Level = 20 / 30 / 40 units

    We suggest you write this down in any way that you can associate with it and remember it at the real table. If you smoke, write it on the back of your cigarette box. If you don't smoke - pretend you do.

    The levels might be considered as gears. If you progress in Level 2 from 3 mph to 4 mph and then to 6 mph, you change gears up to Level 3 and go to 8 mph.... etc.

    The mechanism:
    This system is applied to even outside bets and we'll take Banker and Player as our primary example.

    The logic is as follows:
    After TWO consecutive wins on one unit in any level - you go up to the next higher unit IN THAT LEVEL. After the last unit in any level has won twice you go up one level to the first unit of that new level.

    If you're betting a unit in any level for the first time and lose, you go back to jail and to the first unit in the previous level.

    If you've won on one unit in any level the first time but lose on the second bet on that same unit - you repeat the bet starting again from that same unit since one win is canceled by a loss of the same bet.

    Let's give it a go.

    Here's the table again:
    First level = 2 unit
    Second level = 3 / 4 / 6 units
    Third level = 8 / 12 / 16 units
    Fourth Level = 20 / 30 / 40 units

    You place 2 chips on Banker.

    If you win - good for you and bet 2 units again on Banker.
    If you lose - bad for you AND START OVER AGAIN betting 2 units once more on Banker.

    If you keep losing, keep betting two units. FOREVER. Or until the ambulance arrives.

    This means if you lose 10 times in a row on Banker, you have only bet 2 chips every time and lost 20 units.

    This is what makes the system affordable but wait till you add our 'Jump the Tram' variant.

    Getting back to winning:
    If you win on the first bet with 2 chips, you repeat it with 2 chips again because you repeat every unit bet of every level once it has won.

    Here's a plausible sequence:
    And here's the table again for your convenience:
    First level = 2 unit
    Second level = 3 / 4 / 6 units
    Third level = 8 / 12 / 16 units
    Fourth Level = 20 / 30 / 40 units

    (first and only unit in level 1)
    2 = win = gain 2
    2 = win = gain 4

    (next level - level 2 - unit 1)
    3 = win = gain 7
    3 = win = gain 10

    (still level 2 - unit 2)
    4 = win = gain 14
    4 = win = gain 18

    (still level 2 - unit 3)
    6 = win = gain 24
    6 = win = gain 30

    You've now won in 8 consecutive spins and have gained 30 units.

    Just to recap:
    Every time you win with one unit, you repeat it once again, and if you win a second time proceed to the next unit in that level. If you've completed all units in one level you go up to the first unit in the next new level and continue as before.

    If we had been playing the standard 'Double or Die' suicide progression, (2,4,8 etc) we'd only have 2 x 8 = 16 chips because after every win we'd go back to starters with the initial bet of 2.

    With Guetting, after 8 consecutive wins we have 30 units and this is the first interesting point on dear old Guetting's contribution to mankind.

    It get's even better since Guetting had an escape plan.

    If you haven't wondered up till now about what happens when we lose, then you really did take Greek at college....

    What do you do after a loss, or two losses? Or worse still - a series of losses?

    This is where the levels come into play.

    Losing:
    As already explained, if you lose on the first time on any unit, you go back to the first unit of the previous level. If in level 1 you stay on unit 1 all the time in case of repetitive losses. If you lose on the second bet of a unit - then you start again from that same unit since one loss cancels out one win.

    But if we continue to lose.....several times in a row.....

    Here's the same series as before:

    (first and only unit in level 1)
    2 = win = gain 2
    2 = win = gain 4

    (next level - level 2 - unit 1)
    3 = win = gain 7
    3 = win = gain 10

    (still level 2 - unit 2)
    4 = win = gain 14
    4 = win = gain 18

    (still level 2 - unit 3)
    6 = win = gain 24
    6 = win = gain 30

    and then on the ninth spin we get a losing streak....

    On the ninth spin you should have bet: 8

    Here's the table again:
    First level = 2 unit
    Second level = 3 / 4 / 6 units
    Third level = 8 / 12 / 16 units
    Fourth Level = 20 / 30 / 40 units

    If you lose on the ninth bet then you've still got a gain of 22 units (30 - 8 = 22). What do we do now? We regress from the third level (8) back to the first unit in level #2 and this is unit 3.

    Here's the table again:
    First level = 2 unit
    Second level = 3 / 4 / 6 units
    Third level = 8 / 12 / 16 units
    Fourth Level = 20 / 30 / 40 units

    If we lose again, this means we have 22 -3 = 19 and we again regress to the first unit in the preceding and lower level.

    In this case it's Level #1 and the 2 unit bet. If we continue to lose we continue to bet 2 units - ALL the time.

    If for example we won 8 times in a row and then lost 9 times in a row, all we have gained is 5 units. Was it worth it?

    Check these charts and then you tell us if you think it was worth it:

    Can it get better? If you add our fuzzy logic it can.

    Once again we modify this system, leaving it exactly as it is but after two losses on either Banker or Player we use the 'Jump the Tram' variant.

    This means that if you start playing on Banker for example, and Player decides to come out 25 times in a row, if you play the classical 'stick to my breeches' system, you're going to be 50 units down after 25 spins.

    Better down 50 units than if we had used the Double or Die system (Martingale) where we'd be around 16,000 units down with no chance
    of redoubling after the 14th spin due to the table limit.

    And exactly because of the long negative series it would be a pity not to jump on a better tram.

    And this is what we do with the Guetting system. So if we started on Banker, after two losses we jump onto Player, and so on.

    So basically the Guetting system remains the same as far as the levels, their units and the losing sequences just explained but you DON'T stick to either Banker or Player and jump onto the other one after two consecutive losses.

  2. #2
    littogage is offline Banned
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    Default Re: Charles Guetting Progression Applied to Baccarat

    Thank you, and EXCELLENT presentation and description and use of this betting method.

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