
Originally Posted by
garnabby
Just as a bit of an aside here... when one starts (and ends) with something scientific-by-design, there is always a way to know when a given series of plays: [works because of skill and luck; or because of no skill, and luck]; or [fails because of skill and no luck; or no skill, and no luck.]
Afterall, luck is the predominant short-term factor with these sorts of games. (Unlike pool, or chess, which are more about hustling... and in the short-term only.)
Eg, a card counter can always determine did the counted-upon cards actually show (more than often), and lead to favorable outcomes or not; or did those not show but end well or not anyway.
And it's a psychological "boost", at least, to lose to bad luck; or even to win by chance, alone. Maybe that's what some mean by "losing/winning gracefully".
"Sometimes grain of luck worth more than whole field of knowledge." (Charlie Chan.)
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