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Old 05-25-2008, 02:00 PM
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Join Date: May 2008
Location: Anaheim CA
Age: 65
Posts: 12
Thumbs down randomness via atmospheric noise?

I've seen posts that tout randomness via atmospheric noise to be the answer to the mimicking of a deal from an 8 deck shuffle. I say that's bogus.
An 8 deck shoe consists of 32 ones 32 twos 32 threes up to the 9 and 128 tens. In short, it’s a fixed number of values to choose from.

A single number generated from atmospheric noise could be a hundred digits long. if you are looking for a number between 1 and 13 what they do is take some two digit segment from that enormous number and if it's between 01 and 13 it's given as the number selected, if not it generates another until it is between 01 and 13. The number generated is probably a true random number but I'm saying that because of the strict number of values to choose from ( 1-13) and the possibility of some of these grouping together in the shuffle, the 8 deck shoe is not truly random.

Therefore practicing against any random number generator (true or not) is bogus testing. You're wasting your time and relying on faulty data to test your strategy.

Last edited by AngelsFan; 05-25-2008 at 02:04 PM.
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Old 05-27-2008, 10:30 AM
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Join Date: May 2008
Location: Paraguay
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I found this link:

http://random.org/playing-cards/

Quote:
This form allows you to draw playing cards from randomly shuffled decks. The randomness comes from atmospheric noise, which for many purposes is better than the pseudo-random number algorithms typically used in computer programs.

Perhaps you have wondered how predictable machines like computers can generate randomness. In reality, most random numbers used in computer programs are pseudo-random, which means they are a generated in a predictable fashion using a mathematical formula. This is fine for many purposes, but it may not be random in the way you expect if you're used to dice rolls and lottery draws.

RANDOM.ORG offers true random numbers to anyone on the Internet. The randomness comes from atmospheric noise, which for many purposes is better than the pseudo-random number algorithms typically used in computer programs. People use RANDOM.ORG for holding draws, lotteries and sweepstakes, to drive games and gambling sites, for scientific applications and for art and music. The service has been operating since 1998 and was built and is being maintained by Mads Haahr who is a Lecturer in the School of Computer Science and Statistics at Trinity College, Dublin in Ireland.
I saw that CasinoClassic had this to say about their random number generator:

Quote:
Casino Classic is also a member of the Interactive Gaming Council and operate under their code of conduct guaranteeing fair and honest gaming. We also have independently reviewed Random Number Generators, the results of which are published on our website by Independant Auditors.

Here is the image of one of their auditor reports:




It would be interesting to know: Do these casinos use atmospheric noise for their random number generators? If not, what do they use?
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